🎮 Game Dev intermediate
Godot UI & Menu Systems
Design and implement polished UI and menu systems in Godot, from main menus and HUDs to inventory screens and dialogue boxes.
44 lessons
25 hours
Course Curriculum
Module 1 UI Fundamentals
22 lessons
UI Fundamentals
- 1 Control Nodes Overview Free 14:17
- 2 Anchors and Margins Free 8:09
- 3 Container Nodes Free 14:25
- 4 Theme System 13:50
- 5 Custom Fonts 12:05
- 6 Button Styling 14:46
- 7 Panel and Background 8:27
- 8 Main Menu Layout 13:33
- 9 Settings Menu 7:56
- 10 Pause Menu 10:53
- 11 Game Over Screen 8:57
- 12 Loading Screen 14:09
- 13 HUD Design 13:20
- 14 Health and Mana Bars 6:14
- 15 Minimap Widget 12:33
- 16 Tooltip System 12:18
- 17 Notification System 12:43
- 18 Screen Transitions 8:17
- 19 Responsive UI 5:09
- 20 Input Remapping UI 10:59
- 21 Audio Settings UI 8:49
- 22 Graphics Settings UI 10:55
Module 2 Advanced UI Systems
22 lessons
Advanced UI Systems
- 23 Inventory Grid System 5:37
- 24 Drag and Drop Items 5:39
- 25 Equipment Screen 12:37
- 26 Shop Interface 10:34
- 27 Crafting Menu 8:07
- 28 Dialogue Box System 8:55
- 29 Dialogue Choices 6:09
- 30 Quest Log UI 11:49
- 31 World Map Interface 14:02
- 32 Character Stats Screen 11:50
- 33 Skill Tree UI 11:14
- 34 Achievement Popup 8:24
- 35 Leaderboard Display 7:25
- 36 Chat Interface 7:20
- 37 Controller Navigation 6:28
- 38 Accessibility Options 10:38
- 39 Animation and Polish 11:01
- 40 Theme Switching (Dark/Light) 7:36
- 41 Localization UI 11:46
- 42 UI Sound Effects 14:39
- 43 Performance Optimization 14:44
- 44 Final UI Project 9:24