🧊 3D & Blender intermediate
Blender High Poly Character Sculpting
Learn digital sculpting in Blender to create detailed, high-poly character models with realistic anatomy and fine surface detail.
39 lessons
28 hours
Course Curriculum
Module 1 Sculpting Fundamentals
20 lessons
Sculpting Fundamentals
- 1 Sculpting Mode Overview Free 14:56
- 2 Essential Sculpt Brushes Free 7:29
- 3 Dynatopo vs Multires Free 11:30
- 4 Blocking Out a Head 7:14
- 5 Refining Facial Features 9:12
- 6 Ear Sculpting 14:37
- 7 Neck and Shoulders 12:15
- 8 Torso Anatomy 5:33
- 9 Arm Musculature 13:15
- 10 Hand Sculpting 7:03
- 11 Leg Anatomy 5:49
- 12 Feet Sculpting 6:59
- 13 Full Body Blockout 9:33
- 14 Anatomical Landmarks 8:50
- 15 Surface Detail and Pores 9:48
- 16 Wrinkles and Folds 14:56
- 17 Hair Sculpting Techniques 12:59
- 18 Clothing Sculpt 14:18
- 19 Armor and Hard Surface 14:02
- 20 Creature Sculpting 10:22
Module 2 Retopology & Finishing
19 lessons
Retopology & Finishing
- 21 Retopology Introduction 6:52
- 22 Manual Retopology 10:24
- 23 Quad Remesher Tools 10:14
- 24 UV Unwrapping High Poly 7:29
- 25 Baking Normal Maps 5:02
- 26 Baking AO and Curvature 10:49
- 27 Texture Painting Details 12:02
- 28 Substance Painter Integration 12:36
- 29 PBR Material Setup 5:33
- 30 Subsurface Scattering for Skin 9:45
- 31 Eye Material Setup 7:34
- 32 Hair Cards and Textures 14:49
- 33 Posing Your Sculpt 10:56
- 34 Studio Lighting Setup 5:38
- 35 Final Render Settings 7:11
- 36 Compositing and Post-Processing 8:14
- 37 Turntable Animation 12:06
- 38 Portfolio Presentation 14:16
- 39 Final Sculpt Project 8:28