Creative 3D Roadmap · Step 01
This course starts the Creative 3D path.
One creative 3D + interactive art direction: Blender foundation, generative canvas, shaders, Three.js scenes, WebGPU compute, Gaussian splatting capture, computer vision, audio-reactive visuals, browser games, real-time streaming, and animation plugins — all connected. See the full roadmap .
01
Blender Bootcamp
Model, light, animate, and think in form. This is the 3D art foundation before browser-native and capture-based work.
02
Creative Coding From Zero
Generative art on raw canvas: the loop, noise, particles, flow fields, fractals, and emergent simulations — the 2D foundation for everything visual.
03
Shaders From Zero
Write GLSL fragment shaders from zero — UVs, SDFs, noise, lighting, and raymarched 3D worlds that run entirely on the GPU.
04
Three.js From Zero
Turn drawings, models, shaders, and portfolio pieces into interactive web scenes with live code and artist-friendly demos.
05
WebGPU From Zero
The next-generation GPU API from zero: render pipelines, compute shaders, WGSL, a million particles, and a tiny PBR renderer.
06
Gaussian Splatting From Zero
Capture real spaces and objects, understand splat rendering, and bring photoreal 3D scans into creative web projects.
07
Interactive Vision From Zero
Control the web with your body: hand, pose, and face tracking wired to real interfaces via MediaPipe.
08
Audio-Reactive From Zero
Make the screen dance to sound: FFT spectrum, beat detection, and music-driven visuals on raw Web Audio.
09
Web Games From Zero
Build a real game in the browser on raw canvas — the game loop, sprites, collisions, physics, and the juice that sells it.
10
Real-Time & Streaming From Zero
Make the web live: media capture, canvas streaming, WebRTC peers, and multiplayer presence — serverless.
11
Blender Free Plugins
Master free Blender plugins for character animation, retargeting, and mocap as the animation toolkit that feeds your 3D creative pipeline.
Ultimate Blender Bootcamp
Learn Blender from basics to projects with real-world workflow thinking. Setup, viewport, modeling, materials, and full project builds.
Course Curriculum
Module 1 Introduction
2 lessons
Introduction
Module 2 The Basic
1 lessons
The Basic
Module 3 Project Table
1 lessons
Project Table
Module 4 Project Wood Plank
1 lessons
Project Wood Plank
Module 5 Project Wood House
1 lessons
Project Wood House
Module 6 Project Wood Roof
1 lessons
Project Wood Roof
Module 7 Project Windows
1 lessons
Project Windows
Module 8 Project Door
1 lessons
Project Door
Module 9 Project Window 2
1 lessons
Project Window 2
Module 10 Project Rocks
1 lessons
Project Rocks
Module 11 Project Photography
98 lessons
Project Photography
- 1 Rotation of Viewport 2:38
- 2 Zoom In and Out 2:13
- 3 Pan and some icons movement 3:30
- 4 Multiple Selection and some key points 2:53
- 5 Select all shortcut 1:24
- 6 Box Selection 1:31
- 7 Lasso Selection 2:02
- 8 Circle Selection 2:18
- 9 Delete Object 2:42
- 10 Add Object 4:37
- 11 Grab and Move the Object 4:05
- 12 Rotate clock wise and anti clock wise Object 2:31
- 13 Scale up and Down 3:34
- 14 Grab with X axis restriction 4:15
- 15 Grab with Y axis restriction 1:17
- 16 Grab with Z axis restriction 1:13
- 17 Rotate and Scale with X Y Z restrictions 0:52
- 18 Grab with The Reverse Restrictions 5:17
- 19 Rotate and Scale with Reverse Restrictions 1:54
- 20 Grab with number input 3:00
- 21 Rotate with number input there is a bug 2:37
- 22 Scale with number input 3:07
- 23 Apply the Scale change 3:11
- 24 Num shortcut for view change 2:45
- 25 Control + Num shortcut for reverse view change 2:17
- 26 Object Mode and Edit Mode 3:32
- 27 Three selection mode of the edit mode 8:24
- 28 Select more and less 5:15
- 29 Edge Loop Selection 2:04
- 30 Edge Ring Selection 3:30
- 31 Project Table-1-Make Ground and Plate 3:33
- 32 Project Table-2-Check Reference First 2:53
- 33 Project Table-3-Loop Cut Application 3:47
- 34 Project Table-4-Extrude Application 3:26
- 35 Project Table-5-What kind of style you want 5:26
- 36 Project Table-6-Asymetric computer table 5:48
- 37 Project Table-7-Intro of bevel and smooth 5:01
- 38 Project Table-8-Apply changes and solve the uneven bevel 5:19
- 39 Project Table-9-Intro of merge by distance 4:28
- 40 Project Table-10-Loop selection and bevel 4:04
- 41 Project Table-11-Add Legs with future change in mind 10:10
- 42 Project Table-12-Mirror Modifier 5:17
- 43 Project Table-13-Mirror Clipping 3:36
- 44 Project Table-14-Creative leg 3:59
- 45 Project Table-15-Normal leg 8:41
- 46 Intro of render and camera 5:56
- 47 The POV mode of camera 3:10
- 48 Material and Shading 7:01
- 49 Multiple materials in one object 6:44
- 50 Project Wood Plank-1-Intro of Low Poly 4:18
- 51 Project Wood Plank-2-Low Poly + AI 2:46
- 52 Project Wood Plank-3-The modulization thinking 2:49
- 53 Project Wood Plank-4-The manual way of making PART 1 2:50
- 54 Project Wood Plank-5-The manual way of making PART 2 2:31
- 55 Project Wood Plank-6-The Modifier way of making PART 1 7:52
- 56 Project Wood Plank-7-The Modifier way of making PART 2 7:44
- 57 Project Wood Plank-8-The Modifier way of making PART 3 2:58
- 58 Project Wood Plank-9-The Modifier way of making PART 4 2:29
- 59 Project Wood Plank-10-The Modifier way of making PART 5 4:46
- 60 Project Wood Plank-11-The Modifier way of making PART 6 2:57
- 61 Project Wood Plank-12-The Modifier way of making PART 7 1:24
- 62 Project Wood Plank-13-The Modifier way of making PART 8 2:48
- 63 Project Wood Plank-14-The Modifier way of making PART 9 4:00
- 64 Project Wood Plank-15-The Modifier way of making PART 10 4:46
- 65 Project Wood Plank-16-The Modifier way of making PART 11 5:55
- 66 Project Wood Plank-17-The Modifier way of making PART 12 6:05
- 67 Project Wood Plank-18-The Modifier way of making PART 13 7:36
- 68 Project Wood House-1-Make a floor 4:43
- 69 Project Wood House-2-Solve the pointed shape 3:42
- 70 Project Wood House-3-How to dissolve the edges 5:39
- 71 Project Wood Roof-1-Prepare Our House 5:29
- 72 Project Wood Roof-2-Make Our roof wood planks 8:15
- 73 Project Wood Roof-3-Intro of Bezier Curve PART 1 3:58
- 74 Project Wood Roof-4-Intro of Bezier Curve PART 2 3:01
- 75 Project Wood Roof-5-Intro of Bezier Curve PART 3 4:38
- 76 Project Wood Roof-6-Intro of solidify modifier 4:15
- 77 Project Wood Roof-7-Reorganize and make Collections of your meshes 2:37
- 78 Project Wood Roof-8-Make Small Window Roofs 9:05
- 79 Project Wood Roof-9-make small windows 10:50
- 80 Project Windows-1-Intro of glass and shader 3:30
- 81 Project Windows-2-Make glass monkey and style consistence do matter 12:21
- 82 Project Door-1-Intro 1:22
- 83 Project Door-2-Making a low poly door 10:22
- 84 Project Window 2-1-Intro of Addon archimesh 3:46
- 85 Project Window 2-2-Making of Regular Windows 8:12
- 86 Project Rocks-1-Let's make ground PART 1 6:38
- 87 Project Rocks-2-Let's make ground PART 2 7:01
- 88 Project Rocks-3-Let edit and make some actual rocks 3:51
- 89 Project Rocks-4-How to hide and unhide things 2:57
- 90 Project Rocks-5-Making Oceans 5:17
- 91 Project Rocks-6-Extra rocks generator 5:48
- 92 Project Rocks-7-Fine tune the modifier of rocks 4:55
- 93 Project Rocks-8-Make the studio background sky 3:10
- 94 Project Rocks-9-Make rock clouds 6:39
- 95 Project Rocks-10-Make the shadow glitch go away 4:43
- 96 Project Rocks-11-Make low poly rock trees 9:10
- 97 Project Photography-1-How to hack the Professional Render Look 1:03
- 98 Project Photography-2-How to adjust camera 4:27